Card game.



No.. 726,232.' 1 PATBNTED'PR. 21, '19.03,

R. w. TEST & H. ,STABLER.

' GARD GAMB.

APPLIUATION FILEDV AUG. 23, 1902.

@VQCM/ @5v Smmm `No 726,232. PATBNTED APR. 21, 1903.

R. W. TEST da H; STABLER.

y,CARD GAME.

APPLIoATIoN FILED AUG. 23,'1902.

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No. 226,232..` l PATBNTBD APR. 21,1903.

` R. W; TEST a. H. STABLER.

GARD GAME.

APPLICATION FILED AUG. 23, 1902.

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UNITED STATES ROBERT W. TEST AND HERMAN STABLER, OF WASHINGTON, YDISTRICT OF COLUMBIA.

CARD GAME.

sPEcIrIcAmON forming part of Letters Patent No. 726,232, dated April 21, 1903 Application filed August 23,1902. Serial No. 1201791- (NO mdel To all whom, t may concern.-

Beit knownthat we, ROBERT W. TEST and HERMAN STABLER, citizens of the United States, residing at Washington, District'of Columbia, have invented certain new and useful Improvements in Card Games; and we do declare the following to be a full, clear, and exact description of the invention, such as will enable others skilled in the art to which it appertains to make and use the same, reference being had to the accompanying drawings, and to the letters of reference marked thereon, which form a part of this specification. l

Our invention relates to an improved card game wherein a series of cards of particular relative significance areused.

The main object of the invention resides in the representation by cards, with or without the use of an accompanying diagram of the field of play, of the minute details and condi tions of any outdoor sportwherein opposing forces are an essential element. In the use of the invention the pursuit of those sports now coniined to actual iield play is made possible, as the cards of our invention embody allthe essential features of the iield games and present to the mind of the player a vivid picture of the conditions and details of the particulargame, at the same time permitting him to use discretionaryjudgmentin the conduct of his play and bring to bear all the skill and knowledge he may possess relative to the requirements of any particular situation.

In carrying out the above object we provide a series of cards divided into two. packs, one of which embodies the details of play possible by one of the opposing forces of the game, while the other embodies the possible answering plays of the other force. The cards of each pack are arranged in suits respectively similar and bearing similar identifying characters. The' cards of the similar suits are arranged to indicate, respectively, plays and counterplays-that is, serve as leading cards and responsive cards-the latitude of the plays being limited only by the number of cards in a particular suit, it being understood that the play of a card from any suit of one pack is answerable by the cards from the simi- PATENT OFFICE.

lar suit of the other pack. No denite value is given any one card, as its value depends upon its use in the particular situation of the game with relation to preceding cardsthat is to say, the player is allowed to use his own judgment as to which card of his hand will best serve his interests as a reply to the card played by the opposing side, in the use of which option it will be evident-that the play will be largely determined by the skill and knowledge of the player coupled with what he believes to be the requirements of the particular situation. Y

In illustrating our invention we have deemed it advisable to show our cards arranged for the well-known game of base-ball, in the following detailed description of which one pack will be termed the batters pack and the other the fielders pack, the different cards of each pack being shown in the accompanying drawings, in which- Figures 1 and 2 illustrate the dierent cards of the batters pack. Figs. 3 and t illustrate the different cards of the fielders pack.

Referring to the accompanying drawings, it will be noted that the cards of both packs are divided into respectively similar suits, for the present game four in number, and that such similar suits are indicated by identical characters-for example, by the letters D, R, C, and L This letter iden? tiication is used simply for convenience, indicating Delivery, Right, Center, and Left, and particularly signicant when the cards are arranged for base-ball, though we desireV it to be understood that the suitdistingnishing marks may be any arbitrary sign or symbol, the only essential being that similarsuits have similar identifying characters.

The batters pack contains fifty-two cards and is divided into the four suits 1), R, C, and L, the dat-a on the cards of each suit indicating leading plays.

Suit D contains twenty-two cards bearing data as follows: Sixteen cards labeled- BalL Three cards labeled FouL One card of each of the following: Steal second. Counts strike on batter. Use only when man Steal third. Ioo

on first and none on second.

Out.. Player must use when one or more out and man on second base. foul. Batter-out. Mustbe playedwhen bases full or two out.

Suit R contains ten cards labeled, respectively, as follows: Slow ball to right. Hard hit to right. To right. Good for two bases. Advance all around unless out. Slow ball to right. Off the bat to right. llard drive to right. Hard hit to right. Hard hit to right. Hard drive to right, and Into the bleachers for a home run. 'lhis card can be used onlyT once by each side during a game and then only with bases full or two on base.

Suit C contains eight cards labeled, respectively, as follows: Up in the air toward center. High ball to center. Easy one to center. Hot one to center. Low ball to center. Hard drive to center. Over pitchers head toward second, and Liner to center.

Suit L contains twelve cards labeled, respectively, as follows: Good hit to left. Low ball to left. Liner to left. Hard drive to left. Fly to left. Slow ball to left fielder. Batter out. Player must use when bases full or two out.

The fielders pack contains forty-one cards divided into four suits each containing cards bearing data responsive to any card of the similar suit ofthe other pack.

Suit D contains twenty-one cards labeled, respectively, asv follows: five cards bearing Strike by batter. Four cards bearing Strike called by umpire. Three cards bearing Foul bunt. Counts strike on batter, and one card of each of the following:

LQ. Catcher gets foul. Batter out. Third P Nbaseman gets foul. Batterout. Foul tip caught by catcher. Counts strike on batter. Wide outshoot misjudged by batter. Strike. Pitcher throws man off first. Use only when pitcher holds ball preparatory to delivery and man on first. Pitcher throws to second base on steal. Called out by umpire. Use only when manon first and none on second. Catcher throws to second on steal. Runner out. Use only after Steal second or Balk as played by opponent and only when man on first and none on second. Pitcher throws man off third. Use only when pitcher has ball preparatory to delivery and man on third base. Pitcher catches man off second. Use only when pitcher has ball preparatory to delivery and man on second base.

Suit R contains six cards labeled, respectively, as follows: First baseman gets foul. Batter-ont. No advance on bases. Right fielder gets hall on fiy. Batter out. If man on second or third, advance. If man on first, hold base. First baseman gets ball and Catcher gets throws to pitcher at first. Batter out. All base-runners advance one base. Right fielder runs up. Makes good catch. Batter out. No advance on bases. Second baseman gets ball. Throws leading base-runner out. All others advanceone base. Second baseman gets ball. Throws to first. Bat` ter out. Base-runners advance one base.

Suit C contains six cardslabeled, respectively, as follows: Pitcher gets ball and throws to first. Batter out. Base-runners advance one base. Second baseman throws to first. Batter out. Base-runners advance one base. Center fielder gets ball on bounce. Throws to shortstop. To plate. Leading baserunner, who may be bat-ter, out at plate. Other base-runners, if any, reach most advanced bases. Center fieldergets fiy. Batter out. No advance on bases. Short-stop assists. Leadingbaserunner,who maybe batter, out. Other base-runners advance one base. Batterout at first on assist byshortstop. If man on first, short-stop touches second. Two out. If man on second or third, advance one base.

Suit L contains eight cards labeled, respectively, as follows: Left fielder catches ball. Batter ont. No advance on bases. Short-stop to first Batter out. ase-runnersadvanceonebase. Leftfielderthrows batter out at second. Base-run ners advance two bases. Short-stop to first. Batterout. If man on third, he tries to reach home, but is thrown outat plate by first baseman. Other base-runners advance one base. Shortstoptofirst. Out. Base-runnersadvanceone base. Fine catch by left fielder. Batter out. It' man on third, goes home. No other advance on bases. Thi rd baseman to first. Batterout. Base-runnersadvanceonebase. Third baseman assists. Batter out at first. It' man on second and first, third baseman touches bag. Throws man out at first. Two out. With men on first or third, advance one base.

In View of the fact that on a play by the batter not inet or counted out by the fielders play such batter must be called safe we have added to the fielders pack eleven cards indicating plays or returns by the fielder in which the batter is not met, but is safe. Thisadditionalnumberofcardsbrings the tielders deck up to fifty-two, the same as the batters pack. For convenience these additional cards are marked with the suit-mark Safeand contain dataas follows: Fielder gets ball on bounce. Base hit. Base-runners all advance one base. Baseman lets ball go through him. Fielder backs it up. Battersafeat first. Base-runnersalladvance two bases. Fielder gets ball on bounce. Bad throw to first. Batter reaches second base. Base-runners all advance two bases. Fielder gets ball by fence. Safe two-base Fielder throws to first.

IOO

IIO

Umpire calls safe. Base-runners advance one base. Fine stop, but slow recover. All safe. Base-runners advance one base. Batter called safe at first. Base-runners advance one base. Three-base hit over fielders head. This card must be played when two out and only one on base. Under other conditions to be played at discretion. Close decision. Man safe at first. Infield play. No advance on bases unless manon first. Then all advance one base. Baseman makes good stop, but drops ball. Batter safe. Base-runners all advance one base, and Fielder gets ball at fence and tries'for batter at second. Batter goes to third. All base-runners reach home.77

The following general directions are given to control the respective plays: The game may be played by two, four, or six persons, differplayer.

and deals fielder six cards. Fielder shuffles and deals six cards from batters pack to batter. Batter leads and fielder follows, as now noted. Y

Batters:V First, play suit D if card of this suit is held. Second,play other cards at discretion. N. B.-The following cards of the batters` pack are to be played according to directions onv them and are exempt from the usual rules of the game, both for batters play and fielders reply: Home run, Catcher gets foul, Steal third-out, Steal second, and Pop dy to left fielder.

Fielders: First, if batter plays from suits R, 0, or L, play any card'o'f corresponding suit desired. Second,` if no card of corresponding suit is held, play any Safe card. Third, if no Safe cardis held, call Safe at first. One base advance. Fourth, if batter plays a card of suit D or one of the excepted cards not in suit D or lielder -has called Safe at first, one baseadvance,

play a card from suit Dg but if no card of this suit is held or no other card that can properly be played, call Play ball, and the batter will play again. After each play the player shall draw'one card from his respective pack, always retaining the samenumber of cards in his hand. The fielder does not lose a turn when he cannot follow suit and declares Play ball or Safe at first,

'&c., as in these instances he may .play in his the purpose of indicating the variations resultant from the. use of the cardstheplay of one-half inning will be outlined.

lng only in the number of cards held by each For two-handed game choice of sides is made. Batter takes lielders pack, shuffles,Y

Batters hand plays Ball." Fielders hand plays Strike called on batter. Batters hand plays Ball.l H Fielders hand lays Strike 'by battei Batters handp ays .Fo Fielders hand plays Catcher gets foul.

, s One man out. Y Batters hand plays Balli7 Fielders hand plays Strike. Batter-s hand plays Hard hit to left. l Fielders hand plays Third baseman throws batter Batters hand plays Ball.

Fielder cannot respond with suit D, having Vno card of the suit in his hand, and says Play ball.l Batter then plays Hard drive tov center. Fielder cannot follow suit, so plays a Safer card.

stop, but slow recover. All safe. v This places a manon rst base. Batters hand plays Liner to center. Y Fielder still cannot follow suit, so plays another Safe' card. Fielder gets ball at fence, tries for batter at second, batter goes on to third. Y This scoresthe man who was on first and leaves the batter toA play again, with a man on third. Batters hand plays.V .Over 'tchers head toward second.

Good Fielder-s hand plays, having a Second baseman throws to C snit in lling his hand rst. Batter out. from the pack. f

Third man out, side having rnadefone run.

l While we have illustrated and described the invention as applicable to base-ball, it is to be understood that wedo not limit ourselves j thereto, as the cards may by simply changing `the indicating data thereon be adapted for any game in which opposing forces contest, the only-essential being that the cards be'di-4 vided into two or more separatepacks and each pack'divided into suits respectively simi,

It is understood that the cardsare tob'e' printed so as to be properly read from eitherend, as is usual, in order to avoid one orv moreA of the cards being reversed in the hand.

A What we claim isy l Y 'f l. A card game comprisingtwo packs of- IOO cards, one pack bearing data to serve as lead'- ing cards and the other pack bearing data to serve as responsive cards, both packs being divided into the same number of suits having respectively similar suit-marks, as andforthe purposes stated.

j 2. A card game comprising Vtwo packs of f cards, each divided into suits" having respectively similar suit-marks, the suits of one pack being leading suits and the suits ofthe other pack being respectively responsive thereto, whereby when acard of a leading suit is played any card of its responsive suit .may be played at the option of the player.

' 3. A card game comprising two packs of cards, each divided into suits, the suits of one pack being leading suits and the suits of f the other pack being respectively responsive thereto,.the cards of any one suit of the'leading suits and of the corresponding responsive suit bearing Vdata indicating respectively a particular line ofplay and response not found in any of the other suits,- as and for'the purposes stated.

4. A card gaine arranged for base-ball comprising a batters pack and a elders pack, each divided into suits bearing respectively similar suit-marks, the suits of the batters pack being leading suits and indicating lines of play, and the suits of the iielders pack being responsive suits and indicating replies to the corresponding batters suit, and an additional suit for the fielders pack, the cards of Which indicate plays by the fielder to the ad- :o

vantage of the batter.

In testimony whereof we affix our signatures in presence of two Witnesses.

ROBERT W. TEST. HERMAN STABLER.

Witnesses:

DAVID W. GOULD, CLAUDE I. PARKER. 

